using System;
using System.Collections.Generic;
using System.Text;

namespace EVEMon.Common.Notifications
{
    /// <summary>
    /// Represents the priority of a <see cref="Notification"/>.
    /// </summary>
    public enum NotificationPriority
    {
        /// <summary>
        /// This notification is a mere information.
        /// </summary>
        Information = 0,
        /// <summary>
        /// The notification is a warnining.
        /// </summary>
        Warning = 1,
        /// <summary>
        /// The notification is an error.
        /// </summary>
        Error = 2
    }
}
